how-to-play-craps

How to play Craps Live

In this lively and fast-paced game straight from Evolution Gaming, there are many ways to bet and even more ways to win.

The aim of the game is to predict the outcome of the roll of two dice. Craps is quite a simple game that moves in different stages.

The first stage is the Come Out roll, the first roll of the dice. The second stage is the Point roll. In Craps some bets are resolved after one roll, while other bets can last several rolls before they are resolved, making the game more entertaining.

If the game seems too intimidating, you can choose ‘Easy Mode’, which has a reduced user interface with easier to understand bets.

The user interface in both Craps and First Person Craps will guide you in what bets you can place, and even show potential winnings for your bets.

You can also place bets by choosing all available bet spots for a specific total of the dice. But there is no loss of excitement! You will continuously be updated on how the other players are playing – and how many of you are rooting for the same number.

The game will be attractive to both experienced and novice players of online casino. Playing Evolutions live Craps is an excellent opportunity to learn the game in a more controlled environment, and for the experienced player, the game offers a less crowded and more relaxed gaming experience.

Content Overview

Bets in Craps

In Craps, two dice are thrown and what happens in the game depends on the value of these two dice.

TYPES OF BETS

One roll bets

Each one roll bet is only valid for one roll of the dice and will be resolved after each roll. There are several bets that you can place any time that is valid for one roll only.

FieldBet that the next roll will be 2, 3, 4, 9, 10, 11 or 12. All wins pay 1:1, except 2 and 12, which pay 2:1
SevenWin if the next roll is 7 and pays 4:1
CrapsWin if the next roll is any Craps 2, 3, 12. All wins pays 7:1
Crap 2Win if the next roll is 2, pays 30:1
Crap 3Win if the next roll is 3, pays 15:1
Crap 12Win if the next roll is 12, pays 30:1
11Win if the next roll is 11, pays 15:1
C&EThe C&E bet (Craps & Eleven) is a combination of betting on any Craps and Eleven. You bet that the next roll will be 2, 3, 12 or 11. If any Craps (2, 3 or 12) wins on the next roll, it pays 3:1. If the result is 11, it pays 7:1.

Types of dice rolls

The players will be offered a chance to place a bet every time the dice is rolled.
There are two different types of dice rolls: Come Out roll and Point roll. In the user interface, there is a Puck that will be either black and say ’OFF’ or white and say ‘ON’.

When the Puck is ‘OFF’, you know that the next roll will be a Come Out roll. If the Puck says ‘ON’ the next roll is a Point roll. The type of roll will decide which bets you can place.

Come Out Roll

Each game starts with a Come Out roll. The player can place bets on Pass Line or Don’t Pass at this point. The Pass Line bet is the most fundamental bet in Craps.

It can take several rolls to resolve a Pass Line bet. If the sum of the two dice in the roll is 7 or 11, you win on your Pass Line bet. If the sum of the dice is 2 or 3, you win on the Don’t Pass bet and push on if the sum is 12. Either way, the bet is resolved, and a new Come Out roll will start.

Point Roll

If any other total is rolled (4, 5, 6, 8, 9 or 10) that total is called the Point. The Puck is now changed to ‘ON’ and placed on that number to highlight the Point.

The dice will now be rolled until either the Point has been rolled again, or a 7. If you placed a bet on Pass Line, you will win if the Point is rolled before a 7. If you set a wager on Don’t Pass, you win if a 7 comes before the Point.

When either the Point or 7 is rolled, the game is finished. It’s now time to start a new Come Out roll.

Types of multi-roll bets

These bets may not be settled on the first roll and may need any number of rolls before the bet is resolved.

Pass Line

The Pass Line bet is the fundamental bet in Craps, which is a bet for the shooter to win. In our Craps the shooter has been replaced by a launcher.

If the Come Out roll is a 7 or 11, you win even money. If the Come Out roll is 2, 3 or 12, you lose. If any other total is rolled (4, 5, 6, 8, 9 or 10) that total is called the Point. The Puck is now changed to ‘ON’ and placed on an area of the table with that number to help players remember what the Point is.

The dice will now be rolled until either the same Point has been rolled again, or a 7. If a 7 comes before the Point, you lose. If the Point is rolled before 7, you win even money.

Don't Pass

A Don’t Pass is a bet for the shooter to lose and is the opposite of the Pass Line bet. If the Come Out roll is 2 or 3, the player wins even money. If the sum is 12, you push. If any other total is rolled (4, 5, 6, 8, 9 or 10) that total is called the Point.

The Puck is then changed to ‘ON’ and placed on an area of the table with that number to help players remember what the Point is.

The dice will now be rolled until either the same Point has been rolled again, or a 7. If a 7 comes before the Point, you win. If the Point is rolled before a 7, you lose.

Come

Place a bet on Come. The dice are rolled. If the first roll after placing the bet is a 7 or 11, you win even money.

If the result is 2, 3 or 12 – you lose. If any other total is rolled (4, 5, 6, 8, 9 or 10) that total is called the Point. Your Come bet chip is now moved to the table area with the corresponding number to help you remember your Point.

The dice will now be rolled until either the same Point has been rolled again, or a 7. If a 7 comes before the Point, you lose. If the Point is rolled before 7, you win even money.

Don't Come

A Don’t Come bet is the opposite of the Come bet. If the first roll after placing the bet is 2 or 3, the player wins even money. If the sum is 12, you push.

If the roll is a 7 or 11, you lose. If any other total is rolled (4, 5, 6, 8, 9 or 10) that total is called the Point. Your Don’t Come bet chip is moved to the area of the table with the corresponding number to help you remember your Point.

The dice will now be rolled until either the same Point has been rolled again, or a 7. If a 7 comes before the Point, you win. If the Point is rolled before a 7, you lose.

Odds

The Odds bet is made after a Point has been established. The number rolled will determine the payout.

  • Take Odds – Pass Line/Come
    It pays if the Point is thrown before a 7. Odds will win together with your original bet.
  • Lay Odds – Don’t Pass/Don’t Come
    It pays if a 7 is rolled before the Point. Odds will win together with your original bet.

Place To Win/Place To Lose

When you place a bet on Win or Lose, you bet that this number will be rolled next, or not.

  • Win
    Placing a bet on Win 4 means that you bet that there will be a 4 rolled before a 7.
  • Lose
    Placing a bet on Lose 4 means that you bet that there will be a 7 rolled before a 4.

Hardways

Rolling a 4, 6, 8 or 10 with a pair is called the hard way. There are four Hardway bets available. Each bet wins by rolling the number the hard way and loses on any 7 or easy ways (not a pair). A bet on ‘Hard 8’ wins on 4+4 but loses on any total of 2+6 or 3+5, or a 7.

How to play - Pass Line

There are several ways of playing Craps, with a lot of different bet types. Before you start to play Craps online in one of our partner casinos, see the ’Types of bets’ section to find out more about the various bets, and when you can place them. The most common one to place is the Pass Line bet. This bet can only be placed during the Come Out roll.

Come Out Roll

Wait for the Puck to say ‘OFF’. Select a chip from the chip stack and place it on
the Pass Line bet spot on the betting grid. The ‘My Numbers’ display is now highlighting potential wins for 7 and 11.

For each roll of the dice, the winning number will be highlighted in yellow in ‘My Numbers’. When betting time is over, the dice launcher will throw the dice into the wall at the other side of the table. If the result of the roll is 7 or 11 – you win, and the bet is resolved.

If the result is 2, 3 or 12 – you lose, and the bet is resolved. The Puck will still say OFF, and you can place a new Pass Line bet.

If the result was 4, 5, 6, 8, 9 or 10 – the Point has been established. The Puck will be turned to ‘ON’, and it is now placed over the won total. This number is now referred to as the Point.

Point Out Roll

When a Point has been established, your Pass Line bet remains. The Pass Line bet will be in play until either the Point is won (= you win) or a 7 is rolled (= you lose).

When the Point has been established, you can place an Odds bet. A circular bet spot will appear next to your bet on the Pass Line. This bet will win together with your Pass Line bet. The payout will be different depending on the value of the Point.

You can continue to place new bets during the Point Rolls. A quick look at ‘My Numbers’ will keep you updated on which numbers you are rooting for.

The Pass Line bet is not resolved until either the Point has been rolled, or when a 7 is rolled. The Puck will change to OFF when the bet is settled. It’s now time for a new Come Out roll.

Payouts in Craps

Multi-roll bets

Pass Line/Don’t Pass1:1
Come/Don’t Come1:1

Take odds pass line/come

4 or 102:1
5 or 93:2
6 or 86:5

Lay odds don’t Pass/Don’t Come

4 or 101:2
5 or 92:3
6 or 85:6
Place to Win 4 or 109:5
Place to Win 5 or 97:5
Place to Win 6 or 87:6
Place to Lose 4 or 105:11
Place to Lose 5 or 95:8
Place to Lose 6 or 84:5
Hard 4 or 107:1
Hard 6 or 89:1

One roll bets

Field

3, 4, 9, 10 or 111:1
2 or 122:1
Seven4:1
Craps7:1
Crap 230:1
Crap 315:1
Crap 1230:1
Eleven15:1

C&E

2, 3 or 123:1
117:1

The theoretical return to player (RTP) of Craps Live is:

83.33%–99.17%.

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